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It’s been thirty
one years since the original Star Wars movie came out. We’ve
seen two completed trilogies. We’ve seen a handful of spin-off
movies along with endless amounts of novels, video games, and
comic books. It’s no secret; Star Wars has evolved into a
household brand name. The endless assault of related product has
ranged in quality from top notch entertainment to, “How could
you?” territory (see 1978’s famed Star Wars Holiday Special).
The most recent addition to the Star Wars catalog is Star Wars:
Clone Wars a computer animated movie chronicling some of the
activity set between 2002’s Attack of the Clones
and 2005’s Revenge of the Sith. In creating a massive,
interstellar war and leaving most of it off
screen in the major movies, George Lucas left his minions
fertile ground to “fill in the blanks” through various forms of
media, most notably through the Cartoon Network hand-drawn Clone
Wars series, which this film owes a heavy debt to.
Simply put, Cartoon Network’s 2003 Clone Wars series was a
sequence of vignettes that aired between scheduled programming,
and served as a brief glimpse into the vague Clone Wars as
opposed to a full-length feature. When viewed consecutively,
these vignettes become a thrilling, artistically stylized
gauntlet of imaginative, uncompromising action. Borrowing some
of the character models and voice talent from Cartoon Network’s
surprise hit, Lucasfilm has unofficially transposed the series
to computer generated form. This fall, they are set to
launch a high budget television series intended to expand on
some of the territory touched on by Cartoon Network. This
summer’s theatrical release of the computer generated Clone Wars
represents an unveiling of the animation and style of the
impending
series.
Unfortunately for Lucasfilm, and viewers, this new, computer
animated Clone Wars is completely miserable and fails on almost
every level, coming off as a shameless, hollow imitation of
Cartoon Network’s efforts in a ploy to drudge up publicity for
the new series.
They have taken the idea of frequent, diverse action sets and
attempted to string them together with a painfully bad story
involving Anakin Skywalker and his new, surprise
Padawan tracking down Jabba the Hutt’s kidnapped son. It seems
pointless to say, “This movie was intended for kids,” because
that excuses none of the horrid dialogue or aggressively
irritating characters. If you thought the recent trilogy was
full of bad dialogue and suspect
plotting, Clone Wars makes it look like The Godfather by
comparison. Even so, the movie could have succeeded if the
abundant action had any clout.
Most of the battle scenes in Clone Wars look like a subpar video
game taking place. I don’t mean to say the animation was “bad”;
it’s the overall design motif that’s bad. They openly said they
didn’t want it to look like anything audiences had already seen.
They succeeded: I’ve never seen anything this awkwardly and
heartlessly styled. There’s no weight in any of the endless
amounts of exploding or falling robots. No artistry to admire.
No compelling imagery. Without any semblance of story or
emotion, the visuals must be breathtaking and enthralling.
Cartoon Network’s Clone Wars were just that. 2008’s Clone Wars
aren’t. The superficial action drags on for forty minutes too
long, and the film still manages to end abruptly, leaving the
viewer feeling worn down but still bored.
It will be interesting to see how the failure of this film
affects the upcoming television series. Ironically, by unveiling
it to so publicly with such a poor theatrical effort, they may
have actually damaged excitement for the show. In shorter, more
forgiving television format, Clone Wars might find some
redemption, but it remains to be seen whether the series will be
able to claw its way out of the Death Star sized crater this
film has planted it in.
C. Patton - ShopForHalloween |